Hey guys, all this information is in a video on our channel but
i thought i would post all the information here.
page is all about Sylphs and their uses.. Key Points are in bold, to save you from having to read all of the text if you dont want to.
ELECTRO SYLPHS: are best for worldboss and any other place you have to maximize your damage. For example: Spire, Catacombs and Sylph Atoll Boss. They are not good in places
where you have to face multiple opponents, for example Sylph Arena or multiplayer dungeons where there are multiple bosses in a boss fights rather than just one. E.g Garden Of Death Nightmare final boss. Electro sylphs are particularly good
for archers, as they compliment archers crits. They are also good for knights in class wars, as electro sylphs are intellect based and therefore do high magical damage,
and knights have low magical damage.
FIRES SYLPHS: are good for mages in class wars or against opponenets with low physical defense. They
are similiar to the sylph hades in the way that mages normally prefer to use hades or cerberus for class wars, cerberus is a bit weaker than hades and deals physical damage. They have good
sylph skills to do damage against multiple opponents.
WIND SYLPHS: are kinda considered to be the most useless sylph, until you refine. Pan is weak...but Medusa can be extemely damaging
to other players. Medusa has good buff, debuff and multi-attack sylph skills. And at this time in the game most players are taking electro, fire and light/dark sylphs, and dont use as much wind resistance, so medusa can deal even more damage.
WATER SYLPHS: deal magical attack and deal more damage to knights and archers because they can have low magical defense.They are great for group arena, multiplayer dungeons and
anywhere else you or other players might need healing. Water sylphs are intellect based like electro sylphs, so they deal high damage to low magical defense opponenets.